Epic 7
- Difficulty: Immortal
- Civilization: Egypt
- Leader: Hatshepsut
- Opponent: Greece - Alexander
- Map Size: Duel
- Map Type: Archipelago - Snakey Continents
- Rules - No Tech Trading Not allowed to land on Enemy Home Continent
- Victory Conditions - All but Conquest and Diplomatic
Okay, okay... Where to begin... So this is my first reporting on Realms Beyond, and indeed, my first epic at
all. I have been skulking around for some time now, reading the masters' works and trying to improve my budding
game. But after playing a few personal games and trying to implement what I've learned, I decided I should try
one...on immortal level? Why the hell not?! I did decide to check up on Alexander, since I usually randomize
and don't worry about what traits the civs have until I get them, and found out that he’s aggressive and
philosophical. So he’s going to attack the crap out of me, right? Probably. But, since I’m going to be weak
compared to him, I might as well go for an early religion. He’ll hate me anyway. So first things first, our
starting position:
Being but a novice, I saw no reason not to start out on the square I was standing… after all, we have fresh
water and ocean access, wheat and fish soon, and a couple of hills. Looks good! The hut that pops when I settle
nets me a scout. I clapped like Paula Abdul on American Idol until I realized that my scout wouldn’t have far to
scout, as this is Archipelago. Oh well, he’s a city defender during a crisis, right? So I continue to scout
around the island, heading North and West with my new scout, and South and East with my warrior. It doesn’t take
long to scout the whole island, but it appears to be a tasty place to live! I also popped a hut north by some
sheep and wines to the tune of 28 gold! So here’s the island.
Wow, Sirian, thanks for the resource heavy start
. Now I know that happiness/healthiness caps are lower the
higher you go up in difficulty, so I wasn’t too surprised to see that my city couldn’t grow past 5 to reach those
limits. Starting with agriculture and wheel, I decided I’d make a worker first, to try and hook up some extra
resources asap. Following the same logic, I realized that pigs would add extra healthiness, and the silver would
add extra happiness, so I decided that city #2 would go to the red dot. I would like to mention that upon scouting,
I noticed that the top and bottom of my home island stretch to the ends of the globe. I wasn’t sure how important
this would be, but it seemed that maybe I could block the east/west access, depending on where Alexander was. Sort
of choke points if you will were available at the red dot and the yellow dot. I didn’t want his ships (I was sure
he’d have ships before me) to be able to settle both sides of my island if I could help it. And since the world is
flat at this point in history, he can’t just go around the other way, right? So after my initial worker, I switched
to a warrior, so my city could grow, then Stonehenge, and then I think I paused Stonehenge to start on a settler
(I’m writing this after the fact, as I needed to focus during gametime!) And in 3250bc, I discovered polytheism!
Can you guess what became the holy city? *hint* I didn’t have a second city settled yet…
Here’s what I decided to study on the tech tree… hmm, hard to see… it’s mining then bronze working then on to
pottery. For some reason, I was thinking I could get Stonehenge AND the oracle, and I wanted pottery so I could
both build early cottages and to make metal casting available for the free tech. Of course I wanted bronze working
so I could whip and chop my early wonders, and hopefully for some defensive axemen. A distant land founded
Buddhism shortly after my I founded Hinduism…In 3010bc, I thought it may be time to build the Stonehenge. It’s a
shame that I couldn’t settle towards the stone first, but I didn’t feel that was my strongest second city. Indeed,
I wouldn’t found a city near the stone for quite some time, but my borders would eventually expand enough to mine
it anyway. Sometime around 2500bc, my scout, posted on a hilltop forest for sentry duty, was killed by a barb
archer. Oh well.
I decided another worker was in order, because I had so many resources coming available, and I planned on making
more cities than I usually would this early in the game since I was on my own island and couldn’t be attacked
right away and I wanted to be able to connect cities/resources/etc. (run-on sentence much?) By 1780, I had
founded priesthood, and was almost finished Stonehenge, eyeing the oracle. I had chopped almost all my forests
by this point, and by the by, there was no copper upon discovering bronze working. Alexander had discovered
Judaism before I was even thinking about another religion, but that’s ok by me. As long as he’s studying religion,
he’s not studying warfare! I did finish Stonehenge without whipping and that helped my borders to pop and get that
stone under command, though I didn’t think I should go after the pyramids because Alexander would probably get them
anyway. I am already at a loss for gold by this point, and working at 80% research now. Why is that with only 2
cities I wonder? Anyway, I guess this is one early wonder that Alex won’t be generating extra great person points
from.
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